Temple Scene (Polycount Brawl challenge)

This was a scene I created a while back for a Polycount challenge called Brawl. The idea was to take an environment from a classic fighting game and re-imagine it in 3D, so this is my take on an environment from the game Samurai Shodown II. The video and realtime screenshots are from Unreal (UDK), the rest are from either Marmoset or Maya.