A few of the maps I worked on during my time at Glu Mobile, from the games Deer Hunter 2016 and Dino Hunter: Deadly Shores. These environments had strict polygon (~50k tris per environment) and texture budgets (10 textures per environment, diffuse maps only), and each one was done in 4 weeks, with the variants done in 1 week. All modeling, texturing, and lighting for these environments was done by me.