Adam Chandler
Adam Chandler
Environment Artist
San Rafael, CA, United States of America

Summary

3D Environment Artist with many years of experience in the games industry and a long-standing passion for video games.

Skills

3D Animation3D ModelingLightingParticle EffectsTexturingLevel DesignPost-production

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
TopoGun
TopoGun
xNormal
xNormal
DDO
DDO
NDO
NDO

Productions

  • Untitled 2
    • Video Game
      Batman: The Enemy Within
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Telltale Games
  • Untitled 3
    • Video Game
      The Walking Dead: A New Frontier
    • Year
      2017
    • Role
      Environment Artist
    • Company
      Telltale Games
  • Untitled 4
    • Video Game
      Deer Hunter 2016
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Glu Mobile
  • Untitled 6
    • Video Game
      Dino Hunter: Deadly Shores
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Glu Mobile
  • Untitled 5
    • Video Game
      Deer Hunter 2014
    • Year
      2013
    • Role
      Environment Artist
    • Company
      Glu Mobile

Experience

  • Environment Artist at Telltale Games
    San Rafael, CA, United States of America
    January 2017 - November 2017

    - Used Maya, Substance Painter and Telltale’s proprietary engine to create environments for The Walking Dead: A New Frontier and Batman: The Enemy Within.

    - Worked in a collaborative environment with other artists to deliver complex scenes in a short amount of time, often contributing to multiple environments at once.

    - Worked within an iterative design environment, requiring an ability to quickly respond to changes in the game’s direction by reworking assets and environments to adapt to new gameplay and cinematic goals.

  • Environment Artist at Fun Bits Interactive
    Seattle, WA, United States of America
    May 2016 - September 2016

    - Used Maya and Unreal Engine 4 to create environments for multiple VR games for Google Daydream, Samsung Gear VR, HTC Vive, and Oculus Rift.

    - Adhered to strict limitations on polygon count, texture size, and material complexity in order to ensure the games would run smoothly at 60 frames per second.

  • Environment Artist at Glu Mobile
    Bellevue, WA, United States of America
    January 2014 - April 2016

    - Used Maya and Unity to create environments for the mobile games Deer Hunter 2016, Deer Hunter 2014, and Dino Hunter: Deadly Shores, including layout, modeling, texturing, lighting, and FX.

    - Adhered to a strict timeline for each environment while working to streamline the studio’s established art pipeline to be as efficient as possible, resulting in environment creation time being cut in half from 4 weeks to 2 weeks.

    - Worked closely with designers to create a compelling gameplay experience and hook up my environments in-game, as well as working with engineers to develop and implement shaders and art-related scripts.

    - Supervised and provided feedback for a team of artists in India, as well as mentoring and training junior artists at our studio.

  • Game Tester at Foundation 9 Entertainment/Glu Mobile
    Bellevue, WA, United States of America
    May 2010 - December 2012

    - Worked alongside a team of QA associates to ensure quality performance in games across a wide variety of platforms, including iOS and Android devices, Xbox 360, Playstation 3, Wii, DS, and PC.

    - Coordinated directly with developers to locate and eliminate issues as well as perform various testing procedures on the games and their individual systems, including load testing, stress testing, and smoke testing.

    - Was responsible for tracking and managing a large volume of issues from creation to resolution, often under tight project deadlines.